Arbitrarily integrating ICT into the classroom without intelligent
design will not result in an effective digital pedagogical tool. Therefore
merely because this task utilised the online format of a wiki doesn’t make it a
good example of sound digital pedagogy. Instead the design of the task focused
on ICT enabled collaboration, scaffolded individual analysis and evaluation
which are what I feel made it engaging and effective. I have listed below how
the task design incorporated elements of Bloom’s taxonomy and the SAMR model. My
personal experiences of the task are in italics.
Blooms Taxonomy
Knowledge and Comprehension: To complete this task effectively learners
needed to read through and comprehend the course materials.
I found some of the reading hard
going and if that was all there was to the task I would have data dumped most
of it by the end of the week.
Application: By thinking of where and how mobile phones fit into
good digital pedagogy learners had to apply this knowledge gained from the
course readings to a relevant and contentious issue.
Since I had to apply the
knowledge I constantly referred back to the readings and hence was able to draw
out and remember key ideas and concepts from the texts.
Analysis: By introducing the scaffold of de Bono’s hats it was
impossible to consider the question from all six perspectives without rigorous
analysis of your own ideas and opinions.
The scaffolding was particularly useful for me to help with my analysis
of this issue, as it helped me to clearly discern between my ideas, my feelings
and my knowledge or facts. I was then able to construct a much clearer picture
in my mind of the entire issue.
Evaluation: The very nature of this task almost forces you
to evaluate your ideas against those of your peers.
This was confronting as I like to see things from a pass/fail
point of view. Which I consequently realised was completely off the point of
the activity. What I needed to concentrate on was what I could learn from my
peers not what I had “failed” at i.e. Things
I hadn't considered or researched.
Synthesis: The evaluation process in turn enabled learners to draw
from a large variety of sources to form an informed opinion or perspective.
Personally it enabled me to formulate some embryonic ideas on how to
how best to include mobile phones in the classroom in the future. Perhaps the
most crucial thing I took away from this activity is that I didn't stop thinking about this issue once I completed the activity. This is what I aim for in my classrooms, to inspire the ongoing question of why?
SAMR Model
Modification:
Instead of using a classroom to facilitate a brainstorming session this
activity introduced a wiki in which learners could all contribute and read
other students posts regardless of when or where they were situated.
I loved this aspect of
the task as it meant that even though there were small groups all learners
could view the entire class and benefit from all the ideas in their own time.
Redefinition: This
task redefines the concept of traditional “group work” or collaborative
learning, in that it allows students to contribute anonymously and in their own
time. However at the same time it was impossible to complete without having
been influenced by or exposed to someone else’s ideas.
Essentially what we have come up with is a
class consensus, a truly united effort in which each individual contributes as
much or as little as they feel comfortable with, and the result is a plethora of
ideas, concepts, research and perspective to consider. This has started to
break down some of my strongly held preference for individual work, as I can
see what a powerful learning tool true collaborative learning is.
This activity and its design displayed good digital pedagogy
because it exploited the potential of ICT to facilitate collaborative learning
and focused the task on higher level thinking through the scaffolding of de
Bono’s hats. I feel that the scaffolding was crucial to the success of this
task, without it I could have easily gone off on a rant about how mobile phones
are destroying society and not once even considered using higher thinking
processes.
By introducing the scaffolding I was forced to analyse everything I
wrote from that single perspective without getting sidetracked by irrelevant
tangents and personal soapboxes. I was impressed and surprised by how clearly
and succinctly this simple tool enables me to think and express myself. This scaffold
also helped me to evaluate and synthesize my peer’s ideas by enabling me to
easily catalogue ideas into the various perspectives and then identify the
common themes from which to build an overall cohesive picture.
I absolutely love how you have deconstructed the activity according to the models, it is very clearly presented, and you have a very neat introduction which made your opinion and goal very clear in my mind.
ReplyDelete